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CY8C3865LTI-059 Datasheet(PDF) 17 Page - Cypress Semiconductor |
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CY8C3865LTI-059 Datasheet(HTML) 17 Page - Cypress Semiconductor |
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17 / 129 page ![]() PSoC® 3: CY8C38 Family Data Sheet Document Number: 001-11729 Rev. *R Page 17 of 129 4.4.4.2 Auto Repeat DMA Auto repeat DMA is typically used when a static pattern is repetitively read from system memory and written to a peripheral. This is done with a single TD that chains to itself. 4.4.4.3 Ping Pong DMA A ping pong DMA case uses double buffering to allow one buffer to be filled by one client while another client is consuming the data previously received in the other buffer. In its simplest form, this is done by chaining two TDs together so that each TD calls the opposite TD when complete. 4.4.4.4 Circular DMA Circular DMA is similar to ping pong DMA except it contains more than two buffers. In this case there are multiple TDs; after the last TD is complete it chains back to the first TD. 4.4.4.5 Scatter Gather DMA In the case of scatter gather DMA, there are multiple noncontiguous sources or destinations that are required to effectively carry out an overall DMA transaction. For example, a packet may need to be transmitted off of the device and the packet elements, including the header, payload, and trailer, exist in various noncontiguous locations in memory. Scatter gather DMA allows the segments to be concatenated together by using multiple TDs in a chain. The chain gathers the data from the multiple locations. A similar concept applies for the reception of data onto the device. Certain parts of the received data may need to be scattered to various locations in memory for software processing convenience. Each TD in the chain specifies the location for each discrete element in the chain. 4.4.4.6 Packet Queuing DMA Packet queuing DMA is similar to scatter gather DMA but specifically refers to packet protocols. With these protocols, there may be separate configuration, data, and status phases associated with sending or receiving a packet. For instance, to transmit a packet, a memory mapped configuration register can be written inside a peripheral, specifying the overall length of the ensuing data phase. The CPU can set up this configuration information anywhere in system memory and copy it with a simple TD to the peripheral. After the configuration phase, a data phase TD (or a series of data phase TDs) can begin (potentially using scatter gather). When the data phase TD(s) finish, a status phase TD can be invoked that reads some memory mapped status information from the peripheral and copies it to a location in system memory specified by the CPU for later inspection. Multiple sets of configuration, data, and status phase ‘subchains’ can be strung together to create larger chains that transmit multiple packets in this way. A similar concept exists in the opposite direction to receive the packets. 4.4.4.7 Nested DMA One TD may modify another TD, as the TD configuration space is memory mapped similar to any other peripheral. For example, a first TD loads a second TD’s configuration and then calls the second TD. The second TD moves data as required by the application. When complete, the second TD calls the first TD, which again updates the second TD’s configuration. This process repeats as often as necessary. 4.5 Interrupt Controller The interrupt controller provides a mechanism for hardware resources to change program execution to a new address, independent of the current task being executed by the main code. The interrupt controller provides enhanced features not found on original 8051 interrupt controllers: Thirty-two interrupt vectors Jumps directly to ISR anywhere in code space with dynamic vector addresses Multiple sources for each vector Flexible interrupt to vector matching Each interrupt vector is independently enabled or disabled Each interrupt can be dynamically assigned one of eight priorities Eight level nestable interrupts Multiple I/O interrupt vectors Software can send interrupts Software can clear pending interrupts Figure 4-2 on page 18 represents typical flow of events when an interrupt triggered. Figure 4-3 on page 19 shows the interrupt structure and priority polling. [+] Feedback |
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